GAD
v2
requirements unknown
2026-04-06
pre-gate requirements

Escape the Dungeon · GAD

escape-the-dungeon/v2

Composite score

0.285

Dimension scores

Where the composite came from

Each dimension is scored 0.0 – 1.0 and combined using the weights in evals/escape-the-dungeon/gad.json. Human review dominates on purpose — process metrics alone can't rescue a broken run.

DimensionScoreBar
Planning quality0.000
Skill accuracy0.600
Time efficiency0.637

Composite formula

How 0.285 was calculated

The composite score is a weighted sum of the dimensions above. Weights come from evals/escape-the-dungeon/gad.json. Contribution = score × weight; dimensions sorted by contribution so you can see what actually moved the needle.

DimensionWeightScoreContribution
skill_accuracy0.100.6000.0600(65%)
time_efficiency0.050.6370.0319(35%)
requirement_coverage0.150.0000.0000(0%)
planning_quality0.150.0000.0000(0%)
per_task_discipline0.150.0000.0000(0%)
human_review0.300.0000.0000(0%)
Weighted sum0.900.0919

Note: The weighted sum above (0.0919) doesn't exactly match the stored composite (0.2849). The difference is usually the v3 low-score cap (composite < 0.20 → 0.40, composite < 0.10 → 0.25) or a run with an older scoring pass.

Skill accuracy breakdown

Did the agent invoke the right skills at the right moments?

For each expected trigger we recorded whether the agent invoked the skill at the right point in the loop. Accuracy = fired / expected = 0.60.

SkillExpected whenOutcome
/gad:plan-phasebefore implementationfired
/gad:execute-phaseper phasefired
/gad:task-checkpointbetween tasksfired
/gad:auto-conventionsafter first code phasemissed
/gad:verify-workafter phase completionmissed

Process metrics

How the agent actually worked

Primary runtime
older runs may not carry runtime attribution yet
Agent lanes
0
0 root · 0 subagent · source missing
Observed depth
0 traced event(s) with agent lineage
Wall clock
174m
0 phases · 34 tasks
Started
Apr 6, 9:30 PM
Run start captured in TRACE timing metadata
Ended
Apr 7, 12:25 AM
Missing end time usually means the run was scaffolded but never finalized
Commits
4
1 with task id · 1 batch
Planning docs
0
decisions captured · 7 phases planned
Client debug · NEXT_PUBLIC_CLIENT_DEBUG=1
0 lines

No events yet. Window errors, unhandled rejections, and React render errors appear here. Set NEXT_PUBLIC_CLIENT_DEBUG_CONSOLE=1 to mirror console.error / console.warn.