Escape the Dungeon · Emergent
escape-the-dungeon-emergent/v2
Composite score
0.478
Human review
0.50
Human review note
Solid crafting system — forge functional with more authored content than other runs. Playable but no floor progression after boss. No way to train or test crafted spells. Maintained 2 phase commits even under rate limit pressure (the only condition that did). UI is medium quality — better than GAD v8, worse than bare v3. Score 0.50: most disciplined under pressure with functional crafting.
Reviewed by human · 2026-04-08
Dimension scores
Where the composite came from
Each dimension is scored 0.0 – 1.0 and combined using the weights in evals/escape-the-dungeon-emergent/gad.json. Human review dominates on purpose — process metrics alone can't rescue a broken run.
| Dimension | Score | Bar |
|---|---|---|
| Human review | 0.500 | |
| Requirement coverage | 0.667 | |
| Implementation quality | 0.600 | |
| Iteration evidence | 0.500 | |
| Time efficiency | 0.969 |
Composite formula
How 0.478 was calculated
The composite score is a weighted sum of the dimensions above. Weights come from evals/escape-the-dungeon-emergent/gad.json. Contribution = score × weight; dimensions sorted by contribution so you can see what actually moved the needle.
| Dimension | Weight | Score | Contribution |
|---|---|---|---|
| human_review | 0.30 | 0.500 | 0.1500(26%) |
| requirement_coverage | 0.20 | 0.667 | 0.1334(24%) |
| implementation_quality | 0.15 | 0.600 | 0.0900(16%) |
| workflow_quality | 0.10 | 0.750 | 0.0750(13%) |
| time_efficiency | 0.05 | 0.969 | 0.0485(9%) |
| skill_reuse | 0.15 | 0.300 | 0.0450(8%) |
| iteration_evidence | 0.05 | 0.500 | 0.0250(4%) |
| Weighted sum | 1.00 | 0.5668 |
Note: The weighted sum above (0.5668) doesn't exactly match the stored composite (0.4780). The difference is usually the v3 low-score cap (composite < 0.20 → 0.40, composite < 0.10 → 0.25) or a run with an older scoring pass.
Skill accuracy breakdown
Did the agent invoke the right skills at the right moments?
Skill accuracy data isn't relevant for this run (no expected trigger set).
What the agent built for itself
Emergent workflow artifacts
Bare and emergent runs don't have a framework giving them structure — they author their own methodology on the fly. These are the files the agent wrote into its own game/.planning/during this run. When a file appears here that isn't in the inherited bootstrap set, the agent invented it.
Workflow docs(1)
WORKFLOW.md1.1 KB
Gate report
Requirement coverage
Reviewer notes on gates
G1 (game-loop) partial — playable but no floor progression. G2 (spell-crafting) MET — forge added and functional, has authored content. G3 (ui-quality) medium — better than GAD, worse than bare v3.
Process metrics