Bare
v5
requirements unknown
2026-04-09
pre-gate requirements

Escape the Dungeon · Bare

escape-the-dungeon-bare/v5

Composite score

0.000

Human review note

Highest ingenuity of any round-4 run (user: 'highest ingenuity out of all runs'). Strengths: multi-enemy combat encounters (very creative), forge room UI is great (icons, spacing, placement, highlighting), training affinity mechanic 'pretty sweet' — user loved it, spell crafting loop enjoyable for finding combos yourself, pressure mechanics landed clearly (Fungal Sovereign: resistant to physical / immune to fire called out subtly on the map — user prefers subtle hints over explicit), goals feel earned. Weaknesses: (1) combat lacks targeting — user prefers Unicorn-Overlord-style rule-based simulation with board positioning (chess-like), action policies per entity traits, initiative-driven turn order (captured as v5 R-v5.13, R-v5.14); (2) affinity reward loop unclear — no visible reward for boosting a rune a lot, users will want curiosity payoff (R-v5.16); (3) navigation of exits/rooms difficult — only dropdown, no visual map with player location (R-v5.17); (4) unclear visual player-vs-enemy identity in encounters (ooze looked ambiguous) — user wants Pokemon or Unicorn-Overlord style (R-v5.18); (5) glitchy redraws on button clicks (observed across ALL round-4 builds) — likely per-tick redraw, remove ticks entirely, use event-driven updates, real-time 1hr=1day game time (R-v5.15, R-v5.21); (6) BUG: rune forge lets you craft a spell using the same rune twice which boosts that rune's affinity twice — should be forbidden per-spell but allowed across DIFFERENT spells (R-v5.20, bugs.json). Other user notes: clear-button UX is better for controller so keep it; user really likes how the in-game rune/spell system mirrors the emergent skill/merge hypothesis; wants spell-mixing-spells (use existing spells as ingredients too, procedural-but-semantic naming — R-v5.19).

Reviewed by human · 2026-04-09

Dimension scores

Where the composite came from

Each dimension is scored 0.0 – 1.0 and combined using the weights in evals/escape-the-dungeon-bare/gad.json. Human review dominates on purpose — process metrics alone can't rescue a broken run.

DimensionScoreBar
Human review0.805
Time efficiency0.975

Composite formula

How 0.000 was calculated

The composite score is a weighted sum of the dimensions above. Weights come from evals/escape-the-dungeon-bare/gad.json. Contribution = score × weight; dimensions sorted by contribution so you can see what actually moved the needle.

DimensionWeightScoreContribution
human_review0.300.8050.2415(83%)
time_efficiency0.050.9750.0488(17%)
requirement_coverage0.200.0000.0000(0%)
implementation_quality0.200.0000.0000(0%)
workflow_emergence0.150.0000.0000(0%)
iteration_evidence0.100.0000.0000(0%)
Weighted sum1.000.2903

Note: The weighted sum above (0.2903) doesn't exactly match the stored composite (0.0000). The difference is usually the v3 low-score cap (composite < 0.20 → 0.40, composite < 0.10 → 0.25) or a run with an older scoring pass.

Skill accuracy breakdown

Did the agent invoke the right skills at the right moments?

Skill accuracy data isn't relevant for this run (no expected trigger set).

Human review rubric

Where the reviewer scored this run best and worst

Each axis is a rubric dimension from evals/escape-the-dungeon-bare/gad.json human_review_rubric. The filled polygon shows the reviewer's per-dimension scores, 0.0 at center to 1.0 at the edge. The aggregate score (0.805) is the weighted sum of the dimensions using weights declared in the rubric.

0.250.500.751.00PlayabilityUIpolishMechanicsimplementationIngenuity requirementmetStability
DimensionScoreWeight

Playability

0.700.30

UI polish

0.850.20

Mechanics implementation

0.900.20

Ingenuity requirement met

0.950.20

Stability

0.550.10

What the agent built for itself

Emergent workflow artifacts

Bare and emergent runs don't have a framework giving them structure — they author their own methodology on the fly. These are the files the agent wrote into its own game/.planning/during this run. When a file appears here that isn't in the inherited bootstrap set, the agent invented it.

Skills written(2)

  • create-skill.md4.9 KB
  • find-sprites.md5.9 KB

Planning notes(1)

  • worklog.md3.2 KB

Process metrics

How the agent actually worked

Primary runtime
older runs may not carry runtime attribution yet
Agent lanes
0
0 root · 0 subagent · source missing
Observed depth
0 traced event(s) with agent lineage
Wall clock
12m
0 phases · 0 tasks
Started
Apr 9, 5:24 AM
Run start captured in TRACE timing metadata
Ended
Apr 9, 5:35 AM
Missing end time usually means the run was scaffolded but never finalized
Planning docs
0
decisions captured · 0 phases planned
Client debug · NEXT_PUBLIC_CLIENT_DEBUG=1
0 lines

No events yet. Window errors, unhandled rejections, and React render errors appear here. Set NEXT_PUBLIC_CLIENT_DEBUG_CONSOLE=1 to mirror console.error / console.warn.