Escape the Dungeon · Bare
escape-the-dungeon-bare/v3
Composite score
0.526
Human review
0.70
Human review note
Best UI/UX of all eval runs by far. Most enjoyable and playable. Functional game loop with combat and dialogue. Missing: floor progression after boss (can grind same floor), no clear spell crafting path. Regressed on commit discipline under pressure (1 giant commit vs v2's 6). Score 0.70: most enjoyable game across all experiments.
Reviewed by human · 2026-04-08
Dimension scores
Where the composite came from
Each dimension is scored 0.0 – 1.0 and combined using the weights in evals/escape-the-dungeon-bare/gad.json. Human review dominates on purpose — process metrics alone can't rescue a broken run.
| Dimension | Score | Bar |
|---|---|---|
| Human review | 0.700 | |
| Requirement coverage | 0.792 | |
| Workflow emergence | 0.500 | |
| Implementation quality | 0.750 | |
| Iteration evidence | 0.000 | |
| Time efficiency | 0.969 |
Composite formula
How 0.526 was calculated
The composite score is a weighted sum of the dimensions above. Weights come from evals/escape-the-dungeon-bare/gad.json. Contribution = score × weight; dimensions sorted by contribution so you can see what actually moved the needle.
| Dimension | Weight | Score | Contribution |
|---|---|---|---|
| human_review | 0.30 | 0.700 | 0.2100(33%) |
| requirement_coverage | 0.20 | 0.792 | 0.1584(25%) |
| implementation_quality | 0.20 | 0.750 | 0.1500(23%) |
| workflow_emergence | 0.15 | 0.500 | 0.0750(12%) |
| time_efficiency | 0.05 | 0.969 | 0.0485(8%) |
| iteration_evidence | 0.10 | 0.000 | 0.0000(0%) |
| Weighted sum | 1.00 | 0.6418 |
Note: The weighted sum above (0.6418) doesn't exactly match the stored composite (0.5260). The difference is usually the v3 low-score cap (composite < 0.20 → 0.40, composite < 0.10 → 0.25) or a run with an older scoring pass.
Skill accuracy breakdown
Did the agent invoke the right skills at the right moments?
Skill accuracy data isn't relevant for this run (no expected trigger set).
What the agent built for itself
Emergent workflow artifacts
Bare and emergent runs don't have a framework giving them structure — they author their own methodology on the fly. These are the files the agent wrote into its own game/.planning/during this run. When a file appears here that isn't in the inherited bootstrap set, the agent invented it.
Workflow docs(1)
WORKFLOW.md1.4 KB
Gate report
Requirement coverage
Reviewer notes on gates
G1 (game-loop) partial — playable but no floor progression after boss. G2 (spell-crafting) not clearly implemented. G3 (ui-quality) BEST of round 3 — best UI/UX by far.
Process metrics