Escape the Dungeon · Bare
escape-the-dungeon-bare/v2
Composite score
0.601
Human review
0.50
Human review note
Most playable game of all evals. Full game loop works: title → new game → rooms → combat → dialogue → navigation. UX and flow are good. UI is very ASCII/plain — needs spacing, icons, better styling. Color coding is good. No spell crafting despite rune system in requirements. Rest room doesn't offer forge. Score 0.50: playable vertical slice but visually rough.
Reviewed by human · 2026-04-08
Dimension scores
Where the composite came from
Each dimension is scored 0.0 – 1.0 and combined using the weights in evals/escape-the-dungeon-bare/gad.json. Human review dominates on purpose — process metrics alone can't rescue a broken run.
| Dimension | Score | Bar |
|---|---|---|
| Human review | 0.500 | |
| Requirement coverage | 0.833 | |
| Workflow emergence | 1.000 | |
| Implementation quality | 0.700 | |
| Iteration evidence | 0.000 | |
| Time efficiency | 0.956 |
Composite formula
How 0.601 was calculated
The composite score is a weighted sum of the dimensions above. Weights come from evals/escape-the-dungeon-bare/gad.json. Contribution = score × weight; dimensions sorted by contribution so you can see what actually moved the needle.
| Dimension | Weight | Score | Contribution |
|---|---|---|---|
| requirement_coverage | 0.20 | 0.833 | 0.1666(25%) |
| workflow_emergence | 0.15 | 1.000 | 0.1500(23%) |
| human_review | 0.30 | 0.500 | 0.1500(23%) |
| implementation_quality | 0.20 | 0.700 | 0.1400(21%) |
| time_efficiency | 0.05 | 0.956 | 0.0478(7%) |
| iteration_evidence | 0.10 | 0.000 | 0.0000(0%) |
| Weighted sum | 1.00 | 0.6544 |
Note: The weighted sum above (0.6544) doesn't exactly match the stored composite (0.6010). The difference is usually the v3 low-score cap (composite < 0.20 → 0.40, composite < 0.10 → 0.25) or a run with an older scoring pass.
Skill accuracy breakdown
Did the agent invoke the right skills at the right moments?
Skill accuracy data isn't relevant for this run (no expected trigger set).
What the agent built for itself
Emergent workflow artifacts
Bare and emergent runs don't have a framework giving them structure — they author their own methodology on the fly. These are the files the agent wrote into its own game/.planning/during this run. When a file appears here that isn't in the inherited bootstrap set, the agent invented it.
Workflow docs(1)
WORKFLOW.md2.6 KB
Gate report
Requirement coverage
Reviewer notes on gates
Game renders, title works, New Game works, room navigation works, combat works, dialogue works, menus work. Very playable vertical slice. Missing: rune forge, icons, visual polish.
Process metrics